On this inaugural edition of the programme the theme is very much an introduction to Anime Limited. So with that in mind Jeremy Graves (Anime Limited's Marketing Executive) essentially interviews Andrew Partridge (President of Anime Limited) and Kerry Kassim (Head of Marketing for Anime Limited) looking at back at the how the company first came about, how things have gone along the way and give you an idea of where things will be going over the next year too.
On top of that there's also talk on our latest film acquisition, Miss Hokusai, and time to answer some questions from the community as well!
(To download the podcast as an mp3, click on the arrow pointing down in the top right corner of the player above.)
As things stand the podcast is available through Soundcloud only. (Should it help you can find our Soundcloud page HERE.) We are looking to make this available through other services such as iTunes too, but we wanted to get the ball rolling with the podcast sooner rather than later, so in short other platforms will follow.
We look forward to hearing your thoughts.
Glasgow, UK February 26, 2015 - Anime Limited are thrilled to announce the release of Miss Hokusai in the UK and Ireland.
Hailing from Production I.G (Ghost in the Shell; Giovanni’s Island) and directed by Annecy winner Keiichi Hara, Miss Hokusai lands on UK and Irish shores later this year with a theatrical, with a subsequent home video release (both blu-ray and DVD).
Based on the original comic book Sarusuberi by Hinako Sugiura, Miss Hokusai will be released theatrically in Japan from May 9th. UK and Irish audiences can expect to see it hit the big screen from October into November, 2015 with the home video date to be set in due course.
About Miss Hokusai
The place: Edo, now known as Tokyo.
One of the highest populated cities in the world, teeming with peasants, samurai, townsmen, merchants, nobles, artists, courtesans, and perhaps even supernatural things.
A much accomplished artist of his time and now in his mid-fifties, Tetsuzo can boast clients from all over Japan, and tirelessly works in the garbage-loaded chaos of his house-atelier. He spends his days creating astounding pieces of art, from a giant-size Bodhidharma portrayed on a 180 square meter-wide sheet of paper, to a pair of sparrows painted on a tiny rice grain. Short-tempered, utterly sarcastic, with no passion for sake or money, he would charge a fortune for any job he is not willing to undertake.
Third of Tetsuzo's four daughters and born out of his second marriage, outspoken 23-year-old O-Ei has inherited her father's talent and stubbornness, and very often she would paint instead of him, though uncredited. Her art is so powerful that sometimes leads to trouble. "We're father and daughter; with two brushes and four chopsticks, I guess we can always manage, one way or another." Continue Reading
By Raz Greenberg
Back in the beginning of the 21st century, there was a short period when people believed anime was on the verge of breaking to the mainstream audience in the west. People beyond the limited circles of anime fans started talking about anime productions, and science fiction and fantasy fandom in particular began listing certain anime shows right next to live-action modern classics (a list dominated, at the time, by Babylon 5, The X-Files and Buffy the Vampire Slayer). Shinchiro Watanabe's Cowboy Bebop would come up frequently in this context; indeed, it is considered by many to be one of the finest examples of science fiction television, animated or otherwise. The buzz it created was so strong that the Wachowski siblings invited Watanabe to direct not one but two short films in their Animatrix anthology.
What was it that made Cowboy Bebop such a fan favorite and critical darling? Geeks drooled at Watanabe's skill in piling up one familiar genre on top of the other, while still keeping the show 's futuristic world wonderfully coherent and believable. Sure, space westerns were nothing new when Cowboy Bebop debuted (in fact, the idea is almost as old as both genres), but a space western crossed with neo-noir… and blaxploitation film… and the Hong-Kong action cinema… well, that was something new.
By Anthony Thomas
Eir Aoi is an odd one. She exploded onto the anime scene in 2012 by unleashing a full tribute album to Fate / Zero. Two full studio albums later (both making the top ten), and her career’s burning brighter than ever, and not just in Japan. If her English language Facebook account is anything to go by, she seems to be performing at a different festival or comic convention somewhere in the world every other weekend.
She’s odd, because despite being one of the leading voices of contemporary high energy J-pop, Eir Aoi is vocal about her love for heavy metal music and Slipknot. She also isn’t shy about telling interviewers how she spends her spare time; usually sat in front of an Xbox, murdering online noobs at Call of Duty. Yeah, she might look innocent and sing sweet pop songs, but she’ll happily pistol whip you in the face while head banging along to The Negative One.
In one panel she gave, at an American convention, a member of the audience asked if she ever felt connected with any of the characters from the animes she’s worked on. Without hesitation she said Ryuko Matoi, the kick arse scissor-blade wielding schoolgirl from Kill la Kill. “I like her attitude, she can do anything! She has a real tomboy side to her, but she occasionally shows her feminine side too”.
Coincidentally, Eir Aoi also supplies two songs for Kill la Kill, the series Kotaku calls “a rare breed of anime” that “perfectly mixes comedy and action while revelling in taking everything to the extreme”. She’s the voice behind its upbeat first opening theme, Sirius, as well as an album-only track featured throughout the series called Sanbika. Continue Reading
It's time for another edition of our weekly newswire. Today we have changes to our upcoming release schedule to note. Read on below for details.
It's been a very busy week here at Anime Limited HQ which has involved a few scheduling changes needing to be made for our upcoming releases. Below is breakdown of what has moved and why it has happened. (Then at the very bottom of this update you will find the latest version of our release schedule.)
Please note that all of the changes noted below will be updated with retailers shortly.