Tag: Gianni Simone

June 2, 2021 · 0 comments

Interview: Tadao Tsuge

Interview: Tadao Tsuge

By Gianni Simone. Tadao Tsuge is the stuff of legend. Though, until quite recently, he was nearly unknown outside Japan, the veteran comic artist was one of the pioneers of alternative manga and a key contributor of avant-garde magazine Garo between the late 1960s and early 1970s. Differently from his older brother Yoshiharu, Tadao has […]

May 30, 2021 · 0 comments

Interview: Yukari Takeuchi

Interview: Yukari Takeuchi

By Gianni Simone. Yukari Takeuchi, CEO of Seven Seas, LLC. Takeuchi is an entertainment industry veteran who for more than 30 years has been involved in many aspects of the animation business, from production and distribution to licensing and merchandising.

May 12, 2021 · 0 comments

Interview: Francesco Prandoni

Interview: Francesco Prandoni

By Gianni Simone. In the world of Japanese animation, one company that has consistently come up with original and beautifully produced works is Production I.G, one of the hundreds of studios located in Tokyo’s western suburbs. I had a chance to talk about Production I.G’s history and philosophy, and recent developments in the anime industry […]

March 22, 2021 · 0 comments

Interview: Yoshiharu Tsuge

Interview: Yoshiharu Tsuge

By Gianni Simone. For a very long time, and with just a few exceptions, foreign comic fans could only read Yoshiharu Tsuge’s stories in Japanese. The avant-garde artist, whose work became increasingly surreal and/or autobiographical in the heyday of arthouse manga, was often mentioned in manga histories, but rarely appreciated. However, English translations are finally […]

November 12, 2018 · 0 comments

Interview: Koji Yamamoto

Interview: Koji Yamamoto

By Gianni Simone. It’s tough being an animator. While Japanese animation is currently having a lot of success both at home and abroad, many anime studios don’t seem to be enjoying the benefits. It is hard to churn out one hit after another while working on a tiny budget, and although most studios manage to […]

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